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Editing scorefps mtasa
Editing scorefps mtasa












editing scorefps mtasa
  1. #Editing scorefps mtasa update#
  2. #Editing scorefps mtasa code#
  3. #Editing scorefps mtasa download#

To keep a project like MTA going we need LOTS of people. Multi Theft Auto depends on community input and contributions. We have also continued design on both backend and frontend. We will keep you updated should any news on this project surface. Latest news on this is that we've had major advancements on our stack which has been long overdue.

editing scorefps mtasa

We are also still working on our community 2.0 website with an internal goal of having phase 1 of development finished by August 2022. Stay tuned for more info most likely starting next year! We are looking to host more community livestreams in the future, especially when we get further into the development of the next version of MTA. Our eyes are now on the next version of MTA, which will break backwards compatibility in many ways as we work to refactor MTA's codebase. This list is inconclusive and we may introduce more changes later. Since Aug 2015, we replaced the custom mtalocal:// URL scheme with This mtalocal:// URL scheme will now be removed.Some functions expect only unsigned integers (positive numbers), and since Jan 2016 providing negative numbers would be a warning.When providing a width and height of (0, 0) to createBrowser or guiCreateBrowser you will encounter a script error instead of a warning."100" and "12.34"), this change only affects invalid strings. You will still be able to provide strings containing numbers (e.g. Since July 2016 if you provide an invalid string like "randomstring" when a function expects a number, the string will be treated as 0 and raise a script warning.

#Editing scorefps mtasa code#

In 1.6, to be consistent with fetchRemote, the error code reported will be 0.

  • callRemote callbacks currently set the error code to nil when there is no error.
  • We will try to focus on making migration from 1.5.9 to the next version smooth for everyone.įrom 1.6 onwards we will be making at least the following changes:

    editing scorefps mtasa

    #Editing scorefps mtasa update#

    This will be the last 1.5 update and in the next version of MTA there will be numerous backwards incompatible changes and refactors that may affect old code. Below is a very small subset of what we've improved: Watch or star our GitHub repository  to keep on top of all the things we're working on. Read the 1.5.9 release notes for a complete set of changes and more information about the improvements listed below. If you are a scripter, you really should wanna dig in to these improvements! Show off your creations on our #showroom channel on our Discord server and have a chance at getting your work features on our social media pages. Many default resource fixes, refactors and upgrades, including webmap working once again! We have also improved the detection of world objects in map editor (editor_main resource), so you can select many more objects that you couldn't before - such as bushes, fences and many more! You can now also remove world objects inside interiors.Many varying size fixes, quality of life improvements, updates and security enhancements!.A lot more features for scripters to build even more immersive experiences with!.You can now use peds and vehicles as the camera target.You can now use scalable vector graphics (SVG) in MTA! See svgCreate for more info.One of the most sought after features in a long time.

    editing scorefps mtasa

  • You can now allocate custom objects and vehicles through engineRequestModel.
  • #Editing scorefps mtasa download#

  • More client download transfer box customisation options! See for example onClientTransferBoxProgressChange.
  • More audio customisation with sound effect parameters! See setSoundEffectParameter.
  • More vehicle customisation options! You can now edit vehicle dummy positions per vehicle.
  • Get started at setElementBonePosition and setElementBoneRotation.
  • You can now edit element bone behavior through 7 new bone manipulation functions! Great for some dynamic animations.
  • You can now detect element interior or dimension change through two new client and server-side events onElementInteriorChange and onElementDimensionChange – should reduce some of your code! Thanks to Patrick and Strix.
  • You can now use the new onPlayerResourceStart server-side event to trigger when client is ready! Thanks to Lpsd.
  • This release includes many additions, improvements, and fixes:














    Editing scorefps mtasa